🌌 During Soft Launch, Space Nation Online created a growing ingame economy validating the feasibility of a sustainable economic flywheel for web3 gaming.
This virtual economy features:
🏦Stable supply & demand of CHR (ingame currency) via faucet & sink mechanism
⚙️An active trading market created by division of player roles, labor & production pyramid
🔁Anchoring externally, strengthening CHR value consensus
ccording to our community partner - @0xOhGamers market data, CHR/USD trading volume reached:
As player levels increase, production systems mature, & trading markets volume increases, CHR price is becoming increasingly stable with more efficient price discovery.
A balanced faucet & sink mechanism has produced remarkable results during Soft Launch:
The market has formed a stable CHR supply to meet the gamers' ingame demands
Velocity of CHR reaches 27.06x, exceeding Q4 2024's US M1 Money Stock velocity by 17 times.
Golden indicators of a healthy virtual economy.
This high velocity rate in liquidity indicates:
🛠️ Efficient economic system operation 💹Abundant consumption scenarios 💎Perfected value capture mechanism
Auction House (core ingame marketplace facilitating the ingame economy) data reveals genuine demand and a prosperous ecosystem
Goods transaction volume: 298,171,408,249 CHR 277 million ingame goods in circulation
The production chain converting raw materials to semi-finished products to final form products (some convertible as NFTs) demonstrates a positive economic flywheel from the player-driven production system.
Next key step: Expand player base to accelerate value network effects.
The development team is establishing the macro systems laying the foundation for a virtual society of millions: 📈GDP 🏦Money Supply 💹Price Indices
Onboarding now means participating in shaping the first sustainable virtual economy towards sustainable web3 gaming!