Stable Ecosystem and Dynamic Worlds
A Captain's Life
Owning and upgrading starships plays a prominent role in the life of a starship captain. To accomplish this task, one can mine minerals from asteroids or gas clouds, or strip parts from defeated enemies. Once converted into wealth, a whole array of ships will become available, from Light Battleships to Mining Corvettes, and Asteroid Crushers to massive Heavy Cruisers, which you can select based on your style of play and goals.
Even the best captain needs crews. A big ship can take on additional crew members, this in turn allows ships to fly faster, increases a ship’s fighting capabilities, and increases available space in the cargo hold to carry more loot.
As the population of the server grows, players will further colonize new planets to gain new advantages. Groups and guilds can and will be formed to build motherships that are needed to conquer and operate planets, and even open new battlefields when lives are threatened. Develop mining operations, industrial zones, and trading empires to trade with other factions and guilds to build interstellar alliances.
The three ruling factions have an intense rivalry which sparked a surge in resource demands, giving rise to a growing chain of mining and production transactions. To strengthen themselves, characters must actively engage in this intricate web of collaboration and competition, navigating the delicate balance between factions that rely on each other despite occasional conflicts and outright wars.
Mining - Production - Trading
Mining, production, and trading are three essential aspects of Space Nation. The first step towards production is mining, which involves acquiring raw materials from space mining. Mining ships are equipped with mining guns that can easily deconstruct rocks or wreckage and collect metals and other materials. The next step is production, where engineers in space bases help captains to produce equipment and build spaceships. The production process requires the utilization of materials or other in-game resources, where the finished good can be minted as an NFT. Finally, trading involves purchasing products in the marketplace or exchanging NFTs for currency with other players. Characters can also sell items to NPC traders.
Guilds & Destinies
Welcome to the vast galaxy where adventure awaits! In this epic saga, players are not just participants, but the author of their own fate. Each guild starts on an equal footing, but with the ambitions and desires of their leaders, their journeys take divergent paths.
Notably, guilds have unique tech-trees that offer different development directions, such as Military, Commercial, and Influence. These tech-trees enable guilds to tailor their strategies to occupy planets and navigate the galaxy effectively.
There are various guilds to choose from, each with its own unique direction and opportunities. Some guilds focus on commerce, aiming to accumulate wealth and establish economic empires that span the stars. Others thrive on danger and excitement, transforming into feared pirates or skilled mercenaries whose legendary tales reverberate throughout the cosmos. Additionally, there are those who unite around a shared vision, forming heroic organizations capable of shaping the destiny of entire worlds, whether it be an empire, a republic, or a loose alliance. As the leaders of these guilds, they will be known as the Archons, commanding galaxies!
Furthermore, each guild provides distinct bonuses to its members, enhancing their capabilities in various ways. These bonuses can range from specialized technologies to strategic advantages, fostering a sense of camaraderie within the guild.
Exploration and Beacons
In order to meet the demands of their growing populations, factions must expand their territory. Bold captains take on the task of exploration, venturing beyond the known borders of space. When these explorers discover new territories, they have the ability to deploy a beacon that stores units and special locations on the star map of the captain. These beacons ultimately lead to a collection called a fragment, which can be displayed or traded with other captains.